Notes from the intersection of AI, developer tools, and practice

Exploring what's new, and what actually matters.

Pradeep Kaushik

Physical AI & Agentic Intelligence. Writing about the things I'm figuring out: no fixed schedule, no polish.


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My Agent Kept Skipping Steps. The Fix Was Taking the Order Away From It.

A repeatable agent workflow kept skipping different steps on different runs. The fix wasn't a stronger prompt; it was moving the plan into a DAG and letting deterministic code control sequence and verification.

Jul 21, 2026  ·  Build Note  ·  10 min read
Writing
NVIDIA's Hardware Line Looks Like a Catalog. It's One Architecture in Many Boxes.

People keep asking me a version of the same question: what NVIDIA hardware should I be thinking about for a digital twin, from a developer build at my desk all the way to production? I always had an answer but no clean model behind it, just a pile of product names, three of which are confusingly all called DGX. So I built the model I wanted: NVIDIA develops one architecture family a year and expresses it across many kinds of computer, from a gaming card to a liquid-cooled rack. These are my rough notes, in case you're coming at it from the software side and asking the same thing.

Jul 19, 2026  ·  Untangle  ·  10 min read
Project
What Testing the Robot Training Loop Taught Me

Running the training loop for real surfaced one concept the diagram doesn't capture: the same five stages take two different shapes depending on how the robot learns — by trial and error (reinforcement learning) or by copying demonstrations (imitation). This part is the mechanism behind that fork, grounded in the two tasks I ran, plus the open questions the build left unproven. Part 2 of two.

Jul 11, 2026  ·  Untangle  ·  9 min read
Project
Testing the Robot Training Loop I Drew

A month ago I drew a five-stage loop for a robot training center and admitted most of it was an educated guess I hadn't tested. So I built the loop as a real, orchestrated pipeline on one GPU and carried two tasks around it — a pole that balances by trial and error, and a Franka arm that learns to stack cubes by copying demonstrations. This is the environment, the stack, the architecture, and what actually ran. Part 1 of two.

Jul 11, 2026  ·  Build Note  ·  13 min read
Writing
Most Teams Reach for Fine-Tuning Too Early

When a general-purpose LLM (or an agent built on it) doesn't fit the problem, the reflex is to fine-tune it. I think that's usually the third thing to try, not the first. There are three ways to close the gap: grounding context, harness optimization, and fine-tuning, and which one you reach for should depend on the need in front of you: domain knowledge, agent behavior, or raw performance.

Jul 8, 2026  ·  POV  ·  9 min read
Writing
Is Physical AI the Next Level for MES? I Think It Is

MES was never really about running the machines. It was about improving the operation, and it was throttled by two assumptions baked into how it was built. Physical AI and agentic AI, on one shared model, overturn both. Here's why I think that's a genuine step change, not a smarter widget.

Jul 7, 2026  ·  POV  ·  11 min read
Link
Why the AI field's biggest names are betting billions on 'world models'

The serious names and serious money are pivoting from language models to world models. I think it's the right shift for physical AI, and one to watch early.

Jul 3, 2026  ·  World Models
Project
I Built a Live USD Viewer That Never Launches Kit

A browser-based USD viewer, RTX-rendered server-side and streamed over WebRTC, built to see if the library-first pitch holds up under real interactivity.

Jul 2, 2026  ·  Build Note  ·  7 min read
Writing
Physical AI's bottleneck isn't the model anymore

We finally have models that can watch the physical world, reason about it, and predict what happens next. Walk a real automotive parts-kitting task through what they actually solve, and the thing still standing between a demo and a working line isn't a smarter model: it's the policy you have to train for your machine, and the system that keeps it trained.

Jul 1, 2026  ·  POV  ·  5 min read
Writing
You No Longer Need to Build an App to Use Omniverse

Kit and libraries used to be the same choice for building on Omniverse. They're not anymore, and that's a bigger change than it looks, with a real before/after from a Kit extension I built.

Jun 24, 2026  ·  Untangle  ·  8 min read
Writing
The Omniverse Licensing Change You Might Have Missed

Since May 2026, Omniverse is free for production, not just development. It's a clean, sensible change, but it landed quietly, and I keep meeting customers and partners who don't know it happened yet. Here's what changed and what it means.

Jun 17, 2026  ·  Untangle  ·  5 min read
Writing
A Robot Training Center Looks Like Ten Projects. It's One Loop.

Someone asked me how you'd build a training center for industrial robots from scratch, and my first reaction was that it isn't one project, it's ten. What untangled it was seeing that they aren't ten separate things at all. They're five stages of one loop that turns real work into robot skills and feeds what happens back in. This is where I've gotten so far, still learning, sharing it in case you're walking the same road.

Jun 15, 2026  ·  Untangle  ·  12 min read
Writing
Explaining Omniverse Better Won't Fix How People See It

The "Omniverse is just a rendering tool" take isn't a documentation problem. Better explaining won't fix it. Here's why I think that, and what would actually move the perception instead.

Jun 10, 2026  ·  POV  ·  4 min read
Writing
Omniverse Is Not a Rendering Tool

Omniverse gets treated as a rendering tool, the thing that makes the demo videos look good. It's actually a stack, and the renderer is one layer out of six. Here's what's underneath the image.

Jun 3, 2026  ·  Untangle  ·  5 min read