Accepting Agent-Generated 3D
Build repeatable acceptance around an agent's 3D delivery, inspect a recorded animated assembly, then test materials, motion and simulated behavior against the requirements of its intended use.
- Accepting Agent-Generated 3D Part 1 of 5
Building an Acceptance Harness for Agent-Generated 3D
Start with the contract, pack interface and saved-delivery report. A recorded assembly provides the shared example; a small script provides the baseline.
- Accepting Agent-Generated 3D Part 2 of 5
An Animated Assembly from One Astra Task
Inspect the animated assembly, editable USD and browser delivery from one agent task, including a defect the producer caught and the separate acceptance checks.
- Accepting Agent-Generated 3D Part 3 of 5
Checking Material Delivery in Agent-Generated 3D
Resolve material bindings and dependencies, reproduce three false acceptances, and separate file presence from image decoding and appearance.
- Accepting Agent-Generated 3D Part 4 of 5
Checking Motion in Agent-Generated 3D
Test timing and saved poses, reproduce the clock-rate gap, and identify what finite samples leave unchecked.
- Accepting Agent-Generated 3D Part 5 of 5
Evaluating Physics Configuration and Simulated Behavior
Separate valid physics configuration from task behavior with a recorded sliding-block experiment and a convergence check.