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Learning, deployment and commissioning

Two paths through the robot-training loop and the harder work around model capability: capture, validation and commissioning.

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Writing Untangle 10 min read

NVIDIA's Hardware Line Looks Like a Catalog. It's One Architecture in Many Boxes.

People keep asking me a version of the same question: what NVIDIA hardware should I be thinking about for a digital twin, from a developer build at my desk all the way to production? I always had an answer but no clean model behind it, just a pile of product names, three of which are confusingly all called DGX. So I built the model I wanted: NVIDIA develops one architecture family a year and expresses it across many kinds of computer, from a gaming card to a liquid-cooled rack. These are my rough notes, in case you're coming at it from the software side and asking the same thing.